Fatebound Nodes

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Overview

Fatebound Nodes are buffs that can be applied to your character given the right conditions. Equipped nodes can be checked on the Fatebound Items panel.

Every piece of equipment will have at least 1 Fatebound Node. Having 2 items with the same node will activate the Fatebound Node's property, and having 3 will strengthen its effect.

All Fatebound Nodes

Normal nodes
Fatebound node Description 2 Piece Set effect 3 Piece Set effect Found in
Backlash Melee damage triggers twice. 75% Melee damage offset (x0.75 damage)

Melee attacks trigger twice.

Melee attacks trigger twice.
Bash Increases damage and knockback of melee skills. +25% Melee skill damage

+200% Melee skill knockback

+50% Melee skill damage

+300% Melee skill knockback

Blowout Increases the range of melee attacks and area of effect skills, 130% Range offset (1.3x range) 170% Range offset (1.7x range)
Brutality Grants bonus crit chance and crit damage +30% Bonus crit chance

+30% Crit damage

+60% Bonus crit chance

+60% Crit damage

Buff Amplification Increases the duration of buffs and debuffs that you cast. Effects last +150% longer Effects last +200% longer
Charged Core Grants bonus Shock Damage and Shock Resistance.

Chance to trigger a volley of elemental projectiles.

+15 Shock Resistance

+30% Shock Damage Release 6 Projectiles that deal 100% Shock damage (based on Hybrid Attack power)

+30 Shock Resistance

+60% Shock Damage Release 8 Projectiles that deal 100% Shock damage (based on Hybrid Attack power)

Concentration Reduced cooldown time for skills 50% cooldown reduction (3/4 original cd) 100% cooldown reduction (1/2 original cd)
Critical Casting Greatly increases crit chance for Elemental Damage +200% Elemental crit chance +400% Elemental crit chance
Echocasting At a regular interval your next skill will be cast twice Skill triggers one extra time 5s cooldown Skill triggers one extra time 2.5s cooldown
Epicentre Reduces the range of melee attacks and AOE skills while increasing damage 80% Range offset (0.8x range multiplier)

160% Damage offset (1.6x damage multiplier)

60% Range offset (0.8x range multiplier)

240% Damage offset (1.6x damage multiplier)

Flaming Core Grants bonus Fire Damage and Fire Resistance.

Chance to trigger a volley of elemental projectiles.

+15 Fire Resistance

+30% Fire Damage Release 6 Projectiles that deal 100% Fire damage (based on Hybrid Attack power)

+30 Fire Resistance

+60% Fire Damage Release 8 Projectiles that deal 100% Fire damage (based on Hybrid Attack power)

Frigid Core Grants bonus Cold Damage and Cold Resistance.

Chance to trigger a volley of elemental projectiles.

+15 Cold Resistance

+30% Cold Damage Release 6 Projectiles that deal 100% Cold damage (based on Hybrid Attack power)

+30 Cold Resistance

+60% Cold Damage Release 8 Projectiles that deal 100% Cold damage (based on Hybrid Attack power)

Gravitic Nova Your AoE skills pull enemies closer instead of knocking them back. Damage +25%

Effect of Knockback ±150%

Damage +50%

Effect of Knockback ±200%

Heavy Ordinance Projectiles have increased damage and knockback but reduced travel speed. Projectile speed offset by 75%.

Damage +25%. Range offset by 130%. Duration offset by 150%.

Projectile speed offset by 50%.

Damage +50%. Range offset by 160%. Duration offset by 200%.

Hyperfocus Whenever you have mana locked by a skill, you gain increased stats in proportion to the mana's locked percentage. 60% of locked mana is converted to Attack Speed.

30% of locked mana is converted to All Damage

100% of locked mana is converted to Attack Speed.

50% of locked mana is converted to All Damage

Improved Arrows Increases the travel speed and pierce chance of projectiles. Projectile speed offset by 125%.

Pierce 1 target

Projectile speed offset by 150%

Pierce 3 targets

Lion Crest Grants bonus regular damage and defense. Defense +20

Regular damage +30%

Defense +40

Regular damage +60%

Lock-on Projectiles track targets. Slightly enhances lock-on effect. Massively enhances lock-on effect.
Multishot Shoots additional projectiles. Number of projectiles +2

Damage offset by 70% Range offset by 90%

Number of projectiles +4

Damage offset by 60% Range offset by 80%

Onslaught DOT skills tick faster Over-time effects' tick rate offset by 70% Over-time effects' tick rate offset by 50%
Presence of Mind Chance to reduce the remaining CD on all skills when you defeat an enemy On defeating an enemy

Reduces cooldown by 25%. 25% chance to trigger. Gain 1.2s of charge-up.

On defeating an enemy

Reduces cooldown by 50%. 50% chance to trigger. Gain 1.8s of charge-up.

Radiant Core Grants bonus Light damage and light resistance.

Chance to trigger a volley of elemental projectiles

Light Resistance +15

Light Damage +30% Release 6 projectile attacks Inflict 100% Light damage(Based on Hybrid attack power

Light Resistance +30

Light Damage +60% Release 8 projectile attacks Inflict 100% Light damage(Based on Hybrid attack power

Ricochet Projectiles can bounce off walls Bounces 2 times Bounces 5 times
Serendipity
Shrouded Core Grants bonus Dark Damage and Dark Resistance. Chance to trigger a volley of elemental projectiles. Dark Resistance +15

Dark Damage +30% Release 6 Projectiles attack(s). Inflict 100% Dark damage (based on Hybrid Attack Power).

Dark Resistance +30

Dark Damage +60% Release 8 Projectiles attack(s). Inflict 100% Dark damage (based on Hybrid Attack Power).

Sortie
Swordmaster Melee attacks destroy enemy bullets Melee attacks destroy enemy bullets Melee attacks reflect enemy bullets
Thornguard
Toxic Core
Twin Novae Your area of effect skills can trigger twice Damage offset by 75%, Area of effect attacks trigger twice. Area of effect attacks trigger twice.
Valiant Strike Deals more damage to enemies with full health
Boss nodes
Fatebound node Description 2 Piece Set effect 3 Piece Set effect Boss
Spirit of the Boar King Enter an enraged state when damaged. When life is <80%

All Damage +20% Attack Speed +15% Movement Speed +10% 2 sec(s) duration.

When life is <80%

All Damage +40% Attack Speed +30% Movement Speed +20% 2 sec(s) duration.

Boar King
Spirit of the Grimhowl Gang Increases the crit chance of all allies, but reduces your own crit damage Crit Damage - 30%

Friendly units in a radius of 6m Bonus Crit Chance +60%

Crit Damage - 60%

Friendly units in a radius of 6m Bonus Crit Chance +120%

Grimhowl Gang Leader
Spirit of the Great River Snail Blocks incoming damage and counterattacks with sharp spines. Block incoming attacks

Releases 6 projectiles attack(s). Inflicts 100% Piercing damage (based on Hybrid Attack Power). 12s cooldown.

Block incoming attacks

Releases 8 projectiles attack(s). Inflicts 100% Piercing damage (based on Hybrid Attack Power). 5s cooldown.

Giant Swamp Conch
Spirit of the Mandragora Grants immunity to Poison Damage, and increases Life Regen On taking certain damage

Damage offset by 25% Life Regen + 100%

On taking certain damage

Damage offset by 2% Restores Life equal to 10% Strength Life Regen + 200%

Mandragora
Spirit of the Medusa Deal more damage to enemies further away, but less damage to enemies nearby. Damage +10% per meter. Damage +20% per meter. Medusa
Spirit of the Crystal Snapclaw Normal attacks have a chance to trigger a charge-up attack. 10% chance to trigger

Cast the skill. 1s cooldown.

20% chance to trigger

Cast the skill. 1s cooldown.

Giant Crystal Snapclaw
Spirit of the Skeleton King Chance to summon skeletal minions when you defeat an enemy. On defeating an enemy 10% chance to trigger.

Summon 1 Follower(s) at 100% power (based on Hybrid Attack Power) Max number of summons is 4.

On defeating an enemy 15% chance to trigger.

Summon 1 Follower(s) at 140% power (based on Hybrid Attack Power) Max number of summons is 6.

Skeleton King
Spirit of the Sandworm Reduces damage taken from all attacks, especially from behind On taking certain damage

Modifies frontal damage taken by 90%. Modifies backside damage taken by 50%.

On taking certain damage

Modifies frontal damage taken by 80%. Modifies backside damage taken by 10%.

Colossal Sandworm
Spirit of the Archknight Melee attacks occasionally trigger crushing blows that deal massive damage. 8% chance to trigger

Damage +400%. 1s cooldown. Range offset by 125%.

16% chance to trigger

Damage +400%. 1s cooldown. Range offset by 125%.

Archknight
Spirit of the Archwizard Increases Dexterity based on Intelligence. Converts +25% of Intelligence to Dexterity Converts +50% of Intelligence to Dexterity Archwizard
Spirit of the Triumvirate Your damage type is converted to Fire, Shock and Cold, in cyclical order. When dealing Cold Damage: Crit on all damage dealt

Release 1 Area attack(s). Inflict 100% Cold damage (based on Hybrid Attack Power). When dealing Shock Damage: Crit on all damage dealt Release 1 Area attack(s). Inflict 100% Shock damage (based on Hybrid Attack Power). When dealing Fire Damage: Crit on all damage dealt Release 1 Area attack(s). Inflict 100% Fire damage (based on Hybrid Attack Power).

Crit damage + 60%

When dealing Cold Damage: Crit on all damage dealt Release 1 Area attack(s). Inflict 100% Cold damage (based on Hybrid Attack Power). When dealing Shock Damage: Crit on all damage dealt Release 1 Area attack(s). Inflict 100% Shock damage (based on Hybrid Attack Power). When dealing Fire Damage: Crit on all damage dealt Release 1 Area attack(s). Inflict 100% Fire damage (based on Hybrid Attack Power).

Triumvirate Megaliths
Spirit of the Goblin Recovers life and mana when defeating an enemy. Goblin High Priest
Spirit of the Buccaneer Admiral Occasionally plunders coins from enemies when you attack them. Buccaneer Captain
Spirit of the Ember Wyrm Greatly increases Fire Damage, but your attacks can cause burn to yourself. Ember Dragon
Spirit of the Alpha Yeti Occasionally expels damaging frigid blasts when you attack. When Attacking

0.8s between ticks. Release 1 Area attack(s) 4m range. Inflict 45% Cold damage (based on Hybrid Attack Power).

When Attacking

0.4s between ticks. Release 1 Area attack(s) 4m range. Inflict 60% Cold damage (based on Hybrid Attack Power).

Alpine Yeti Alpha
Spirit of Zulan Chance to summon a large area of consecrating light when you attack. Zulan the Colossus
Spirit of C6H8O6 Gain growing power as you defeat enemies in succession. C6H8O6
Spirit of the Varkolyn Enemies you attack are marked with dark power, and take additional damage after a short delay. Void Varkolyn
Spirit of the Black Knight Chance to cause bleeding when you deal Slashing Damage. Black Archknight
Spirit of Anubis Grants a one-time recovery when you take fatal damage. Anubis
Spirit of the Noel Rex Chance to summon a Frostian upon freezing enemies. The Frostian will assault enemies and reduce their Cold Resistance. When applying Freeze 50% chance to trigger.

Summon 1 Frostian(s) at 100% power (based on Hybrid Attack Power).

Max number of summons is 4.

When applying Freeze 50% chance to trigger.

Summon 1 Frostian(s) at 140% power (based on Hybrid Attack Power). Max number of summons is 6.

Noel Rex
Chillstead village nodes
Fatebound node Description 2 Piece Set Effect 3 Piece set effect Villager
Spirit of the Knight Hits against enemies are guaranteed to land, but you can no longer deal critical hits. Aaron
Spirit of the Witch At regular intervals, your normal attacks will cause the last skill you used to be recast. May
Spirit of the Werewolf Restores life when you defeat enemies. Derrick
Spirit of the Berserker Grants the enrage effect when you score a crit. Leif
Spirit of the Rogue Enhances your ability to crit for a short duration after a dash. Randy
Spirit of the Cleric Deals extra Light Damage to enemies with the Light Ailment. Gloria
Spirit of the Paladin Chance to grant invulnerability for a short time after you are attacked. Howard