Fatebound Nodes
Overview
Fatebound Nodes are buffs that can be applied to your character given the right conditions. Equipped nodes can be checked on the Fatebound Items panel.
Every piece of equipment will have at least 1 Fatebound Node. Having 2 items with the same node will activate the Fatebound Node's property, and having 3 will strengthen its effect.
All Fatebound Nodes
Fatebound node | Description | 2 Piece Set effect | 3 Piece Set effect | Found in |
---|---|---|---|---|
Backlash | Melee damage triggers twice. | 75% Melee damage offset (x0.75 damage)
Melee attacks trigger twice. |
Melee attacks trigger twice. | |
Bash | Increases damage and knockback of melee skills. | +25% Melee skill damage
+200% Melee skill knockback |
+50% Melee skill damage
+300% Melee skill knockback |
|
Blowout | Increases the range of melee attacks and area of effect skills, | 130% Range offset (1.3x range) | 170% Range offset (1.7x range) | |
Brutality | Grants bonus crit chance and crit damage | +30% Bonus crit chance
+30% Crit damage |
+60% Bonus crit chance
+60% Crit damage |
|
Buff Amplification | Increases the duration of buffs and debuffs that you cast. | Effects last +150% longer | Effects last +200% longer | |
Charged Core | Grants bonus Shock Damage and Shock Resistance.
Chance to trigger a volley of elemental projectiles. |
+15 Shock Resistance
+30% Shock Damage Release 6 Projectiles that deal 100% Shock damage (based on Hybrid Attack power) |
+30 Shock Resistance
+60% Shock Damage Release 8 Projectiles that deal 100% Shock damage (based on Hybrid Attack power) |
|
Concentration | Reduced cooldown time for skills | 50% cooldown reduction (3/4 original cd) | 100% cooldown reduction (1/2 original cd) | |
Critical Casting | Greatly increases crit chance for Elemental Damage | +200% Elemental crit chance | +400% Elemental crit chance | |
Echocasting | At a regular interval your next skill will be cast twice | Skill triggers one extra time 5s cooldown | Skill triggers one extra time 2.5s cooldown | |
Epicentre | Reduces the range of melee attacks and AOE skills while increasing damage | 80% Range offset (0.8x range multiplier)
160% Damage offset (1.6x damage multiplier) |
60% Range offset (0.8x range multiplier)
240% Damage offset (1.6x damage multiplier) |
|
Flaming Core | Grants bonus Fire Damage and Fire Resistance.
Chance to trigger a volley of elemental projectiles. |
+15 Fire Resistance
+30% Fire Damage Release 6 Projectiles that deal 100% Fire damage (based on Hybrid Attack power) |
+30 Fire Resistance
+60% Fire Damage Release 8 Projectiles that deal 100% Fire damage (based on Hybrid Attack power) |
|
Frigid Core | Grants bonus Cold Damage and Cold Resistance.
Chance to trigger a volley of elemental projectiles. |
+15 Cold Resistance
+30% Cold Damage Release 6 Projectiles that deal 100% Cold damage (based on Hybrid Attack power) |
+30 Cold Resistance
+60% Cold Damage Release 8 Projectiles that deal 100% Cold damage (based on Hybrid Attack power) |
|
Gravitic Nova | Your AoE skills pull enemies closer instead of knocking them back. | Damage +25%
Effect of Knockback ±150% |
Damage +50%
Effect of Knockback ±200% |
|
Heavy Ordinance | Projectiles have increased damage and knockback but reduced travel speed. | Projectile speed offset by 75%.
Damage +25%. Range offset by 130%. Duration offset by 150%. |
Projectile speed offset by 50%.
Damage +50%. Range offset by 160%. Duration offset by 200%. |
|
Hyperfocus | Whenever you have mana locked by a skill, you gain increased stats in proportion to the mana's locked percentage. | 60% of locked mana is converted to Attack Speed.
30% of locked mana is converted to All Damage |
100% of locked mana is converted to Attack Speed.
50% of locked mana is converted to All Damage |
|
Improved Arrows | Increases the travel speed and pierce chance of projectiles. | Projectile speed offset by 125%.
Pierce 1 target |
Projectile speed offset by 150%
Pierce 3 targets |
|
Lion Crest | Grants bonus regular damage and defense. | Defense +20
Regular damage +30% |
Defense +40
Regular damage +60% |
|
Lock-on | Projectiles track targets. | Slightly enhances lock-on effect. | Massively enhances lock-on effect. | |
Multishot | Shoots additional projectiles. | Number of projectiles +2
Damage offset by 70% Range offset by 90% |
Number of projectiles +4
Damage offset by 60% Range offset by 80% |
|
Onslaught | DOT skills tick faster | Over-time effects' tick rate offset by 70% | Over-time effects' tick rate offset by 50% | |
Presence of Mind | Chance to reduce the remaining CD on all skills when you defeat an enemy | On defeating an enemy
Reduces cooldown by 25%. 25% chance to trigger. Gain 1.2s of charge-up. |
On defeating an enemy
Reduces cooldown by 50%. 50% chance to trigger. Gain 1.8s of charge-up. |
|
Radiant Core | Grants bonus Light damage and light resistance.
Chance to trigger a volley of elemental projectiles |
Light Resistance +15
Light Damage +30% Release 6 projectile attacks Inflict 100% Light damage(Based on Hybrid attack power |
Light Resistance +30
Light Damage +60% Release 8 projectile attacks Inflict 100% Light damage(Based on Hybrid attack power |
|
Ricochet | Projectiles can bounce off walls | Bounces 2 times | Bounces 5 times | |
Serendipity | ||||
Shrouded Core | Grants bonus Dark Damage and Dark Resistance. Chance to trigger a volley of elemental projectiles. | Dark Resistance +15
Dark Damage +30% Release 6 Projectiles attack(s). Inflict 100% Dark damage (based on Hybrid Attack Power). |
Dark Resistance +30
Dark Damage +60% Release 8 Projectiles attack(s). Inflict 100% Dark damage (based on Hybrid Attack Power). |
|
Sortie | ||||
Swordmaster | Melee attacks destroy enemy bullets | Melee attacks destroy enemy bullets | Melee attacks reflect enemy bullets | |
Thornguard | ||||
Toxic Core | ||||
Twin Novae | Your area of effect skills can trigger twice | Damage offset by 75%, Area of effect attacks trigger twice. | Area of effect attacks trigger twice. | |
Valiant Strike | Deals more damage to enemies with full health |
Fatebound node | Description | 2 Piece Set effect | 3 Piece Set effect | Boss |
---|---|---|---|---|
Spirit of the Boar King | Enter an enraged state when damaged. | When life is <80%
All Damage +20% Attack Speed +15% Movement Speed +10% 2 sec(s) duration. |
When life is <80%
All Damage +40% Attack Speed +30% Movement Speed +20% 2 sec(s) duration. |
Boar King |
Spirit of the Grimhowl Gang | Increases the crit chance of all allies, but reduces your own crit damage | Crit Damage - 30%
Friendly units in a radius of 6m Bonus Crit Chance +60% |
Crit Damage - 60%
Friendly units in a radius of 6m Bonus Crit Chance +120% |
Grimhowl Gang Leader |
Spirit of the Great River Snail | Blocks incoming damage and counterattacks with sharp spines. | Block incoming attacks
Releases 6 projectiles attack(s). Inflicts 100% Piercing damage (based on Hybrid Attack Power). 12s cooldown. |
Block incoming attacks
Releases 8 projectiles attack(s). Inflicts 100% Piercing damage (based on Hybrid Attack Power). 5s cooldown. |
Giant Swamp Conch |
Spirit of the Mandragora | Grants immunity to Poison Damage, and increases Life Regen | On taking certain damage
Damage offset by 25% Life Regen + 100% |
On taking certain damage
Damage offset by 2% Restores Life equal to 10% Strength Life Regen + 200% |
Mandragora |
Spirit of the Medusa | Deal more damage to enemies further away, but less damage to enemies nearby. | Damage +10% per meter. | Damage +20% per meter. | Medusa |
Spirit of the Crystal Snapclaw | Normal attacks have a chance to trigger a charge-up attack. | 10% chance to trigger
Cast the skill. 1s cooldown. |
20% chance to trigger
Cast the skill. 1s cooldown. |
Giant Crystal Snapclaw |
Spirit of the Skeleton King | Chance to summon skeletal minions when you defeat an enemy. | On defeating an enemy 10% chance to trigger.
Summon 1 Follower(s) at 100% power (based on Hybrid Attack Power) Max number of summons is 4. |
On defeating an enemy 15% chance to trigger.
Summon 1 Follower(s) at 140% power (based on Hybrid Attack Power) Max number of summons is 6. |
Skeleton King |
Spirit of the Sandworm | Reduces damage taken from all attacks, especially from behind | On taking certain damage
Modifies frontal damage taken by 90%. Modifies backside damage taken by 50%. |
On taking certain damage
Modifies frontal damage taken by 80%. Modifies backside damage taken by 10%. |
Colossal Sandworm |
Spirit of the Archknight | Melee attacks occasionally trigger crushing blows that deal massive damage. | 8% chance to trigger
Damage +400%. 1s cooldown. Range offset by 125%. |
16% chance to trigger
Damage +400%. 1s cooldown. Range offset by 125%. |
Archknight |
Spirit of the Archwizard | Increases Dexterity based on Intelligence. | Converts +25% of Intelligence to Dexterity | Converts +50% of Intelligence to Dexterity | Archwizard |
Spirit of the Triumvirate | Your damage type is converted to Fire, Shock and Cold, in cyclical order. | When dealing Cold Damage: Crit on all damage dealt
Release 1 Area attack(s). Inflict 100% Cold damage (based on Hybrid Attack Power). When dealing Shock Damage: Crit on all damage dealt Release 1 Area attack(s). Inflict 100% Shock damage (based on Hybrid Attack Power). When dealing Fire Damage: Crit on all damage dealt Release 1 Area attack(s). Inflict 100% Fire damage (based on Hybrid Attack Power). |
Crit damage + 60%
When dealing Cold Damage: Crit on all damage dealt Release 1 Area attack(s). Inflict 100% Cold damage (based on Hybrid Attack Power). When dealing Shock Damage: Crit on all damage dealt Release 1 Area attack(s). Inflict 100% Shock damage (based on Hybrid Attack Power). When dealing Fire Damage: Crit on all damage dealt Release 1 Area attack(s). Inflict 100% Fire damage (based on Hybrid Attack Power). |
Triumvirate Megaliths |
Spirit of the Goblin | Recovers life and mana when defeating an enemy. | Goblin High Priest | ||
Spirit of the Buccaneer Admiral | Occasionally plunders coins from enemies when you attack them. | Buccaneer Captain | ||
Spirit of the Ember Wyrm | Greatly increases Fire Damage, but your attacks can cause burn to yourself. | Ember Dragon | ||
Spirit of the Alpha Yeti | Occasionally expels damaging frigid blasts when you attack. | When Attacking
0.8s between ticks. Release 1 Area attack(s) 4m range. Inflict 45% Cold damage (based on Hybrid Attack Power). |
When Attacking
0.4s between ticks. Release 1 Area attack(s) 4m range. Inflict 60% Cold damage (based on Hybrid Attack Power). |
Alpine Yeti Alpha |
Spirit of Zulan | Chance to summon a large area of consecrating light when you attack. | Zulan the Colossus | ||
Spirit of C6H8O6 | Gain growing power as you defeat enemies in succession. | C6H8O6 | ||
Spirit of the Varkolyn | Enemies you attack are marked with dark power, and take additional damage after a short delay. | Void Varkolyn | ||
Spirit of the Black Knight | Chance to cause bleeding when you deal Slashing Damage. | Black Archknight | ||
Spirit of Anubis | Grants a one-time recovery when you take fatal damage. | Anubis | ||
Spirit of the Noel Rex | Chance to summon a Frostian upon freezing enemies. The Frostian will assault enemies and reduce their Cold Resistance. | When applying Freeze 50% chance to trigger.
Summon 1 Frostian(s) at 100% power (based on Hybrid Attack Power). Max number of summons is 4. |
When applying Freeze 50% chance to trigger.
Summon 1 Frostian(s) at 140% power (based on Hybrid Attack Power). Max number of summons is 6. |
Noel Rex |
Fatebound node | Description | 2 Piece Set Effect | 3 Piece set effect | Villager |
---|---|---|---|---|
Spirit of the Knight | Hits against enemies are guaranteed to land, but you can no longer deal critical hits. | Aaron | ||
Spirit of the Witch | At regular intervals, your normal attacks will cause the last skill you used to be recast. | May | ||
Spirit of the Werewolf | Restores life when you defeat enemies. | Derrick | ||
Spirit of the Berserker | Grants the enrage effect when you score a crit. | Leif | ||
Spirit of the Rogue | Enhances your ability to crit for a short duration after a dash. | Randy | ||
Spirit of the Cleric | Deals extra Light Damage to enemies with the Light Ailment. | Gloria | ||
Spirit of the Paladin | Chance to grant invulnerability for a short time after you are attacked. | Howard |